Jun 07, 2006, 12:10 AM // 00:10
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#1
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Offensive Spirit Master Build
Profession: Rit/Anything
Name: Offensive Spirit Master
Type: PvE
Category: Damage
Attributes: Channeling 16 (12 + 1 + 3), Communing 13 (12 + 1), Spawning 4 ( 3 + 1)
Skills Set:
Spirit Rift
Pain
Bloodsong
Shadowsong
Painful Bond
Splinter Weapon
Signet of Spirits {Elite}
Flesh of my flesh
Summary: Good for doing high dmg if you're in a particular spot for some time. Also does good dmg against high level or high armor enemies due to painful bond's armor ignoring + 21 dmg (+ 63 dmg when you have 3 spirits up).
Put up all 3 spirits, use Painful bond on enemies and then use signet of spirits to gain 21 energy. Use Spirit rift and Splinter weapon (on a war or ranger) when you see enemies bunched up.
Notes & Concerns: Not good if you're group is constantly on the run. Excellent against bosses or high levels since they typically take some time to go down.
Credit: Not much new here. Just wanted to put up an offensive spirit build in the directory rather than having to search for it in random posts. Signet of spirits is typically ignored so I take some credit for that. Rest of the credit goes to most rits out there.
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Jun 07, 2006, 12:16 AM // 00:16
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#2
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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OMG! Can't you put them all in the same thread? So I'll reply them all at the same time!
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Jun 07, 2006, 09:44 PM // 21:44
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#3
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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I don't know about your build. I've tried an offensive spirit/Channeling build like this before and it doesn't work that well. First, your energy management is insufficient. Signet of Spirits will give you what, ~20 energy every 20 seconds? And that's if you have all three of your spirits up? You have lot's of 10 and 15 energy spells with not much energy coming back. Also, a big problem, as you already said yourself is that your team can't move around a lot. This is a problem in PvE and PvP. PvE because teams move past mobs really quickly. PvP because people just have to move away from the spirits and your effectiveness goes down a lot. Some of the RA maps may not leave a lot of room for running, but there is room enough. If you're going to run spirits and they are a main source of damage for you, you're going to need to bring Soul Twisting or Ritual Lord, depending on what your final intent is with the spirits. Without either of these skills, your going to be reduced to spamming Spirit Rift (which can be run from as well) and Splinter Weapon which will suck your energy dry. Also, Painful Bond is not that reliable of a damage dealer. If you can catch your enemies in a group, it'll be good for the twenty seconds it lasts. After that, the group will have largely spread out and you'll be reduced to hexing everyone one at a time, and since your spirits don't exactly follow your targets, you may just be wasting that hex. Finally, a word on Splinter Weapon. You're only planning on using it when enemies are bunched up, sometimes good in PvE, but in PvP, it's not often you'll see your enemies bunched up, and if they are, they won't be for long...this is what makes Horns of the Ox so effective for the Assassin.
Your damage and energy management aren't that great. You won't be killing many people with your build unless the rest of your team picks up a lot of slack for you and waits around for your spirits to recharge so that you can be as effective as you want to be. My advice is to rethink your skills, Boon of Creation is fantastic with spirits or even Spirit Siphon to augment Signet of Spirits (since your points are in Channeling and not Spawning). Interconnect your skills a little differently and add some versatility in your build so you can adapt to different groups. For example, don't rely so much that your enemies will be standing still and clumped together, it's just not realistic.
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Jun 07, 2006, 10:10 PM // 22:10
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#4
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by carbajac
I don't know about your build. I've tried an offensive spirit/Channeling build like this before and it doesn't work that well. First, your energy management is insufficient. Signet of Spirits will give you what, ~20 energy every 20 seconds? And that's if you have all three of your spirits up? You have lot's of 10 and 15 energy spells with not much energy coming back. Also, a big problem, as you already said yourself is that your team can't move around a lot. This is a problem in PvE and PvP. PvE because teams move past mobs really quickly. PvP because people just have to move away from the spirits and your effectiveness goes down a lot. Some of the RA maps may not leave a lot of room for running, but there is room enough. If you're going to run spirits and they are a main source of damage for you, you're going to need to bring Soul Twisting or Ritual Lord, depending on what your final intent is with the spirits. Without either of these skills, your going to be reduced to spamming Spirit Rift (which can be run from as well) and Splinter Weapon which will suck your energy dry. Also, Painful Bond is not that reliable of a damage dealer. If you can catch your enemies in a group, it'll be good for the twenty seconds it lasts. After that, the group will have largely spread out and you'll be reduced to hexing everyone one at a time, and since your spirits don't exactly follow your targets, you may just be wasting that hex. Finally, a word on Splinter Weapon. You're only planning on using it when enemies are bunched up, sometimes good in PvE, but in PvP, it's not often you'll see your enemies bunched up, and if they are, they won't be for long...this is what makes Horns of the Ox so effective for the Assassin.
Your damage and energy management aren't that great. You won't be killing many people with your build unless the rest of your team picks up a lot of slack for you and waits around for your spirits to recharge so that you can be as effective as you want to be. My advice is to rethink your skills, Boon of Creation is fantastic with spirits or even Spirit Siphon to augment Signet of Spirits (since your points are in Channeling and not Spawning). Interconnect your skills a little differently and add some versatility in your build so you can adapt to different groups. For example, don't rely so much that your enemies will be standing still and clumped together, it's just not realistic.
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Your points are well taken. This is a PvE build. Also, this is the best dmg build I've come up with for Raisu palace. Enemies are bunched up in this mission, are high level and high armor (so painful bond really helps), and you don't need to worry about spamming Spirit Rift cuz you spirits are doing over 81 dmg every few seconds. Splinter weapon only costs 5 energy so you it's a good 53 AoE dmg as well for low energy. Pain and Bloodsong live for about 134 seconds so you only need to cast them once, maybe twice max per mob.
I played Raisu several times with different builds (was trying to get Master's completion) and this build does a lot of dmg compared to other Rit builds. Believe me, I've tried them all.
Maybe I should've been more specific. This is a Raisu Palace, master's completion build. Although, I'd recommend it for large, high level mobs.
Correct me if I'm wrong, but Signet of spirits with + 21 every 20 secs (for zero energy to cast, since it's a sig,) is better than Mantra of Recall which is a staple for energy gain.
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Jun 07, 2006, 10:31 PM // 22:31
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#5
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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Yeah, I think I got a little carried away going into PvP concerns.
But yeah, Signet of Spirits will give you a nice energy boost, but Spirit Rift costs 15 energy. Since you said you won't be using it that often and you'l be casting Splinter Weapon and Painful Bond all the time, I suppose that it would work well enough.
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Jun 10, 2006, 11:03 AM // 11:03
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#6
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Ascalonian Squire
Join Date: Jun 2005
Location: The Land of Oz
Guild: The Shadowlight Order
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I have something similar to this. It's those three skills, only with BoC, Ritual Lord, Shelter, and Painful Bond. And my stats are Communing 10+1+3, Spawning Power at 11+2, and Channelling at 10+1.
I found it pretty versatile when it came to DPS with Painful Bond; having Shelter helps the group cope with any initial spikes; and Ritual Lord helps crank the spirits out, so you don't have to wait long before the next one if your party is on the move a lot.
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Jun 11, 2006, 12:47 AM // 00:47
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#7
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by jedi mad hatter
I have something similar to this. It's those three skills, only with BoC, Ritual Lord, Shelter, and Painful Bond. And my stats are Communing 10+1+3, Spawning Power at 11+2, and Channelling at 10+1.
I found it pretty versatile when it came to DPS with Painful Bond; having Shelter helps the group cope with any initial spikes; and Ritual Lord helps crank the spirits out, so you don't have to wait long before the next one if your party is on the move a lot.
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Yep, the build you listed is the most common build I run in high levels. Rit Lord is tops.
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Jun 18, 2006, 02:31 AM // 02:31
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#8
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Banned
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I like your build, I want to do something like that myself. I just bought factions but been playing guildwars for a little over a year now.. still new to the Ritualist, ofcourse.
What I was thinking
Spirit Burn
Essence Strike
Pain
Bloodsong
Shadowsong
Painful Bond
Signet of Spirits
Res Sig
Spirit Burn and Essence Strike are extremely cheap single target damage spells, where essence strike gives +3 energy with 16 (I think? not that far yet), so those two are really good.
I'm really not that sure if you need signet of spirits, the two 5 mana spells are basically free to cast, Painful Bond is a spell you only need to cast every 20 seconds..
I found Dissonance to be a very nice spirit aswell, although way expensive, I'd imagine it's perfect for bosses. I would need to playtest this before I could say anything about it though.
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Jun 18, 2006, 03:30 AM // 03:30
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#9
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Jungle Guide
Join Date: Dec 2005
Location: Right Behind You
Guild: The Raven Evolution [wvw]
Profession: A/
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Quote:
Originally Posted by carbajac
I don't know about your build. I've tried an offensive spirit/Channeling build like this before and it doesn't work that well. First, your energy management is insufficient. Signet of Spirits will give you what, ~20 energy every 20 seconds? And that's if you have all three of your spirits up? You have lot's of 10 and 15 energy spells with not much energy coming back. Also, a big problem, as you already said yourself is that your team can't move around a lot. This is a problem in PvE and PvP. PvE because teams move past mobs really quickly. PvP because people just have to move away from the spirits and your effectiveness goes down a lot. Some of the RA maps may not leave a lot of room for running, but there is room enough. If you're going to run spirits and they are a main source of damage for you, you're going to need to bring Soul Twisting or Ritual Lord, depending on what your final intent is with the spirits. Without either of these skills, your going to be reduced to spamming Spirit Rift (which can be run from as well) and Splinter Weapon which will suck your energy dry. Also, Painful Bond is not that reliable of a damage dealer. If you can catch your enemies in a group, it'll be good for the twenty seconds it lasts. After that, the group will have largely spread out and you'll be reduced to hexing everyone one at a time, and since your spirits don't exactly follow your targets, you may just be wasting that hex. Finally, a word on Splinter Weapon. You're only planning on using it when enemies are bunched up, sometimes good in PvE, but in PvP, it's not often you'll see your enemies bunched up, and if they are, they won't be for long...this is what makes Horns of the Ox so effective for the Assassin.
Your damage and energy management aren't that great. You won't be killing many people with your build unless the rest of your team picks up a lot of slack for you and waits around for your spirits to recharge so that you can be as effective as you want to be. My advice is to rethink your skills, Boon of Creation is fantastic with spirits or even Spirit Siphon to augment Signet of Spirits (since your points are in Channeling and not Spawning). Interconnect your skills a little differently and add some versatility in your build so you can adapt to different groups. For example, don't rely so much that your enemies will be standing still and clumped together, it's just not realistic.
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lol this is the longest thing ive read since schools been out...
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